Though the lead character rules the Dreaming and our very sleep, The Sandman is about the concept of dreams more so than the act of dreaming. The difficulties he faces are often a result of how he interacts with humans and lesser beings. As with most great tragedies, Morpheus is his own worst enemy. What threatens Morpheus most are not big, ugly creatures (though they certainly do exist), but his own ego. The few times he does battle, it is his wits, not his power, that provide the victory. A lesser writer could easily have succumbed to "Superman Syndrome," wherein he throws bigger and uglier monsters Morpheus' way as the only form of a challenge. The events in these first stories may seem to be important only to the present tale, but almost all prove to have a connection to later issues leading into the series finale.Īs an immortal being, a function of the universe personified, there is little that can threaten Morpheus. Many Vertigo books since The Sandman, including Transmetropolitan and Y: The Last Man, have adopted Gaiman's finite format. The Sandman is not a series of unconnected events and is structured nothing like an incoherent dream. As the title suggests, Dream is the focus of the series and his journey is distinct and deliberate. Each of the seven ethereal beings embodies a different facet of existence, though only Dream, Death and Desire are explored in the first 20 issues collected in Absolute Sandman Vol. Morpheus is one of the Endless, beings older and more powerful than gods.
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